Books like Serious games by Clark C. Abt


First publish date: 1970
Genre: Psychology/General Psychology
Authors: Clark C. Abt
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Serious games by Clark C. Abt

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Books similar to Serious games (11 similar books)

Casual Game Design by 11592457|Gregory Trefry book cover

πŸ“˜ Casual Game Design

There's a gamer in everyone, if you just give them the right game. Casual games are about finding the gamer in everyone - grandmas included! Let Greg Trefry (professional hit game designer) share design secrets with you.

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Serious Games by 7196105|Tim Marsh book cover

πŸ“˜ Serious Games
 by Tim Marsh

This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health.

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A Game Design Vocabulary by 11417610|Anna Anthropy book cover

πŸ“˜ A Game Design Vocabulary


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Serious games by 10118731|David Michael book cover

πŸ“˜ Serious games

"Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing and more." -- back cover.

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Serious Games Development and Applications by 11682377|Minhua Ma book cover

πŸ“˜ Serious Games Development and Applications
 by Minhua Ma

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.

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Game addiction by 10973112|Neils Clark book cover

πŸ“˜ Game addiction

"This book studies videogame addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology, among others, to reveal how today's gamers interact with and become consumed by the virtual worlds of their videogames"--Provided by publisher.

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Learning through simulation games by 6396285|Philip H. Gillispie book cover

πŸ“˜ Learning through simulation games


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The inner game of stress by 8158447|W. Timothy Gallwey book cover

πŸ“˜ The inner game of stress

W.β€―Timothy Gallwey’s Inner Game of Stress translates his famed inner‑game principles into practical toolsβ€”STOP, Attitude, Magic Pen, Transpose, PLEβ€”helping readers manage everyday stress in personal, professional, and financial arenas.

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A board game education by 10972968|Jeffrey P. Hinebaugh book cover

πŸ“˜ A board game education


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The gamification of learning and instruction by 7171379|Karl M. Kapp book cover

πŸ“˜ The gamification of learning and instruction

A practical guide for learning professionals that blends instructional design with game-based elements to boost online and face‑to‑face learning, retention, and application.

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Game design by 11540592|Lewis Pulsipher book cover

πŸ“˜ Game design

"The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher.

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Some Other Similar Books

Game-Based Learning: How to Transform Your Classroom with Digital Games by Christopher J. H. M. Walberg
Digital Game-Based Learning by Richard Van Eck
Learning with Digital Games: A Practical Guide for Middle and High School Teachers by Sharon C. Friesen
Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal
Games, Learning, and Society: Learning and Meaning in the Digital Age by Constance Steinkuehler, Kurt Squire, and Richard Halverson
Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Perspectives by Tuncer Temel and Şirin Y. Yıldırım
The Art of Game Design: A Book of Lenses by Jesse Schell
Motivational Design of Serious Games by Assia M. M. K. Alvarado
Serious Games: Games That Educate, Train, and Inform by David A. Szilas

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