Books like Ultimate game design by Tom Meigs


First publish date: 2003
Subjects: Design, Computer games, Programming, Computer games, programming, Computer games -- Programming.
Authors: Tom Meigs
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Ultimate game design by Tom Meigs

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Books similar to Ultimate game design (12 similar books)

Game design workshop by 4570864|Tracy Fullerton book cover

πŸ“˜ Game design workshop

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design β€” the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

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Casual Game Design by 11592457|Gregory Trefry book cover

πŸ“˜ Casual Game Design

There's a gamer in everyone, if you just give them the right game. Casual games are about finding the gamer in everyone - grandmas included! Let Greg Trefry (professional hit game designer) share design secrets with you.

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Game design theory by 11526274|Keith Burgun book cover

πŸ“˜ Game design theory

"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--

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Game design by 10259593|Paul Schuytema book cover

πŸ“˜ Game design


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The ultimate guide to video game writing and design by 13856492|Flint Dille book cover

πŸ“˜ The ultimate guide to video game writing and design

I like to gamble for a long time and recently discovered https://www.slotozilla.com/uk/free-slots free slots. It's so interesting and exciting. There are many interesting games that will not leave anyone indifferent.

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Game Development Essentials by 6662280|Jeannie Novak book cover

πŸ“˜ Game Development Essentials


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Serious games by 1385595|Clark C. Abt book cover

πŸ“˜ Serious games


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The Game design reader by 7544218|Katie Salen book cover

πŸ“˜ The Game design reader

This book fills a genuine need in the emerging field of game design for a collection of key texts on game analysis and criticism. Written and designed to accompany Katie Salen and Eric Zimmerman's earlier textbook Rules of Play: Game Design Fundamentals, The Game Design Reader can be used in the classroom or as a resource for game design practitioners. Thirty-two classic and cutting-edge essays by game designers, game journalists, game fans, sociologists, media theorists, and other writers from diverse fields consider foundational questions: What are games and how do they function? How do they interact with the culture at large? What critical approaches can game designers take to create meaningful experiences for players? Salen and Zimmerman have collected writings that span nearly 50 years of game analysis and offer a wide range of perspectives. Game journalists describe the rhythms of gameplay, game designers explicate their designs, sociologists consider such topics as role-playing in virtual worlds, and players offer their hands-on opinions and rants. Each text is "teachable": it can act as a springboard for discussion, a class assignment, or a design project. Each text offers insights to the professional game designers or scholar as well. The book is organized around a series of "Topics" -- ideas fundamental to the study of games, or emerging areas of research -- each of which is introduced with a short essay by Salen and Zimmerman that points to relevant texts in the Reader. "Interstitials" -- visual essays, documents, game ephemera -- act as counterpoint to the texts themselves.

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Challenges for game designers by 7403408|Brenda Brathwaite book cover

πŸ“˜ Challenges for game designers


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Computer Games and Software Engineering by 12779375|Kendra M. L. Cooper book cover

πŸ“˜ Computer Games and Software Engineering


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Stencyl essentials by 241726|Richard Sneyd book cover

πŸ“˜ Stencyl essentials


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Unity Android game development by example beginner's guide by 239680|Thomas Finnegan book cover

πŸ“˜ Unity Android game development by example beginner's guide

Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity. Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are.

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Some Other Similar Books

The Art of Game Design: A Book of Lenses by Jesse Schell
Rules of Play: Game Design Fundamentals by Katie Salen, Eric Zimmerman
Game Design Theory: A New Philosophy for Understanding Games by Keith Burgun
Video Game Design by Reinhard Storni
Game Design Essentials by Derek Heidt
Introduction to Game Design by Jesse Schell
Games, Design and Play: A detailed approach by Colleen Macklin, John Sharp

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