Books like Sid Meier's Memoir! by Sid Meier


First publish date: 2020
Subjects: Recreation, Personal memoirs
Authors: Sid Meier
4.0 (5 community ratings)

Sid Meier's Memoir! by Sid Meier

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Books similar to Sid Meier's Memoir! (6 similar books)

Game design workshop by 4570864|Tracy Fullerton book cover

πŸ“˜ Game design workshop

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design β€” the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

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Foul Ball by 11628780|Jim Bouton book cover

πŸ“˜ Foul Ball
 by Jim Bouton


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The ultimate guide to video game writing and design by 13856492|Flint Dille book cover

πŸ“˜ The ultimate guide to video game writing and design

I like to gamble for a long time and recently discovered https://www.slotozilla.com/uk/free-slots free slots. It's so interesting and exciting. There are many interesting games that will not leave anyone indifferent.

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Game Design by 7034782|Marc Saltzman book cover

πŸ“˜ Game Design

This is a career building and advisement guide for beginner, and professional video game jobs. It looks at how games are designed, the characters created, story, and such are developed. It looks at the subject of videogames from the programmers, all the way to support and public relations sides of gaming. There are many excerpts from interviews, done by the author/editor. It has many gray-scale screenshots, production artwork, illustrations, and photographs, of many of the games mentioned and the people involved in making them. There is also tips on, getting an agent, entering gaming design schools, internet services, magazines, conventions and organizations. There is also biographies about the contributors to the book, and an index. This book would later be bundled with the CD-ROM "Game Programming Starter Kit" version's 3.0-6.0 with Editions 2-4. Each edition had updates and revisions, with the "Fourth Edition" having a new 'Forward' by Nolan Bushnell. Although the first two Editions were published by BradyGames, it would later be published by Pearson Education, and later by 'New Riders Publishing' for this last edition the title was changed to "Game Creation and Careers: Insider Secrets from Industry Experts".

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Ultimate game design by 4331038|Tom Meigs book cover

πŸ“˜ Ultimate game design
 by Tom Meigs


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The Game design reader by 7544218|Katie Salen book cover

πŸ“˜ The Game design reader

This book fills a genuine need in the emerging field of game design for a collection of key texts on game analysis and criticism. Written and designed to accompany Katie Salen and Eric Zimmerman's earlier textbook Rules of Play: Game Design Fundamentals, The Game Design Reader can be used in the classroom or as a resource for game design practitioners. Thirty-two classic and cutting-edge essays by game designers, game journalists, game fans, sociologists, media theorists, and other writers from diverse fields consider foundational questions: What are games and how do they function? How do they interact with the culture at large? What critical approaches can game designers take to create meaningful experiences for players? Salen and Zimmerman have collected writings that span nearly 50 years of game analysis and offer a wide range of perspectives. Game journalists describe the rhythms of gameplay, game designers explicate their designs, sociologists consider such topics as role-playing in virtual worlds, and players offer their hands-on opinions and rants. Each text is "teachable": it can act as a springboard for discussion, a class assignment, or a design project. Each text offers insights to the professional game designers or scholar as well. The book is organized around a series of "Topics" -- ideas fundamental to the study of games, or emerging areas of research -- each of which is introduced with a short essay by Salen and Zimmerman that points to relevant texts in the Reader. "Interstitials" -- visual essays, documents, game ephemera -- act as counterpoint to the texts themselves.

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Some Other Similar Books

The Art of Game Design: A Book of Lenses by Jesse Schell
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier
The Game Developer's Workbook by Tracy Fullerton
Power-Up: How Japanese Video Games Gamed America by Chris Kohler
Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques by Evan Skolnick

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