Books like Extra lives by Tom Bissell


First publish date: 2010
Genre: Technology & Computing/Computer Science
Authors: Tom Bissell
★ ★ ★ ★ ★ 2.0 (5 community ratings)

Extra lives by Tom Bissell

How are these books recommended?

The books recommended for Extra lives by Tom Bissell are shaped by reader interaction. Votes on how closely books relate, user ratings, and community comments all help refine these recommendations and highlight books readers genuinely find similar in theme, ideas, and overall reading experience.


Have you read any of these books?
Your votes, ratings, and comments help improve recommendations and make it easier for other readers to discover books they’ll enjoy.

Books similar to Extra lives (9 similar books)

Console Wars by 11627107|Blake J. Harris book cover

πŸ“˜ Console Wars

An overview of the intense competition between Nintendo and Sega that shaped the early history of home video game consoles.

β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 3.4 (9 ratings)
Similar? ✓ Yes 0 ✗ No 0
Reality Is Broken by 11262637|Jane McGonigal book cover

πŸ“˜ Reality Is Broken

Jane McGonigal explains how computer games can be used to solve real‑world problems and improve global well‑being, drawing on her research that gamers are skillful problem solvers and collaborators.

β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 3.3 (3 ratings)
Similar? ✓ Yes 0 ✗ No 0
Don't bother me, Mom, I'm learning! by 4686010|Marc Prensky book cover

πŸ“˜ Don't bother me, Mom, I'm learning!


β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 4.0 (1 rating)
Similar? ✓ Yes 0 ✗ No 0
The Video Game Debate by 8374875|Thorsten Quandt book cover

πŸ“˜ The Video Game Debate


β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0
Studying Videogames by 7797593|Julian McDougall book cover

πŸ“˜ Studying Videogames


β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0
Art of Atari by 11885623|Tim Lapetino book cover

πŸ“˜ Art of Atari

"ATARI is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. ART OF ATARI is the first official collection of such artwork. Sourced from museums and private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more!, "--Amazon.com.

β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0
Beyond Barbie and Mortal Kombat by 10176532|Yasmin B. Kafai book cover

πŸ“˜ Beyond Barbie and Mortal Kombat


β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0
The art of video games by 11465755|Chris Melissinos book cover

πŸ“˜ The art of video games

"The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning, with the introduction of the Magnavox Odyssey in 1972, countless individuals became enthralled by a new world opened before them, one in which they could control and create, as well as interact and play. Even in their rudimentary form, video games held forth a potential and promise that inspired a generation of developers, programmers, and gamers to pursue visions of ever more sophisticated interactive worlds. As a testament to the game industry's stunning evolution, and to its cultural impact worldwide, the Smithsonian American Art Museum and curator Chris Melissinos conceived the 2012 exhibition The Art of Video Games. Along with a team of game developers, designers, and journalists, Melissinos selected an initial group of 240 games in four different genres to represent the best of the game world. Selection criteria included visual effects, creative use of technologies, and how world events and popular culture influenced the games. The Art of Video Games offers a revealing look into the history of the game industry, from the early days of Pac-Man and Space Invaders to the vastly more complicated contemporary epics such as BioShock and Uncharted. Melissinos examines each of the eighty winning entries, with stories and comments on their development, innovation, and relevance to the game world's overall growth. Visual images, composed by Patrick O'Rourke, are all drawn directly from the games themselves, and speak to the evolution of games as an artistic medium, both technologically and creatively"--

β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0
Replay by 11866442|Tristan Donovan book cover

πŸ“˜ Replay

A thorough survey of video‑game history from the Atari revolution through cartridge‑based consoles to the rise of the international industry, covering major platforms such as NES, Sega, PlayStation and emerging topics like girl gaming.

β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0

Some Other Similar Books

Console Wars: Sega, Nintendo, and the Battle That Defined a Generation by Blake J. Harris
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier
The Ultimate History of Video Games: From Pong to PokΓ©mon and Beyond by Steven L. Kent
Power-Up: How Japanese Video Games Gained Global Dominance by Chris Melissinos and Patrick O'Luanaigh
Game Over: How Nintendo Conquered America's Favorite Player by Tom Breaston
Press Reset!: Ruin and Recovery in the Video Game Industry by Jason Schreier
Replay: The History of Video Games by Tristan Donovan
Video Game History: The Evolution of Power by Sam Collins
Super Mario: How Nintendo Conquered America by Jeff Ryan

Have a similar book in mind? Let others know!

Please login to submit books!