Books like Nintendo Video Game Designer Shigeru Miyamoto by Kari Cornell


First publish date: 2016
Authors: Kari Cornell
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Nintendo Video Game Designer Shigeru Miyamoto by Kari Cornell

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Books similar to Nintendo Video Game Designer Shigeru Miyamoto (9 similar books)

Super Mario by 11364329|Jeff Ryan book cover

πŸ“˜ Super Mario
 by Jeff Ryan

An in‑depth history, review and business analysis of Nintendo’s Mario games across platforms, examining gameplay evolution, company history, and cultural impact.

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Ken Kutaragi by 7790983|Katy S. Duffield book cover

πŸ“˜ Ken Kutaragi


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Game design by 11941337|Greg Austic book cover

πŸ“˜ Game design

This book explains how games are designed and what makes a good game. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they find out how games are designed and what makes a good game.

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Video games by 9386869|Jeanne Sturm book cover

πŸ“˜ Video games


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Video games by 4202707|Kevin Cunningham book cover

πŸ“˜ Video games

Looks at how people in science, technology, engineering, and math (STEM) careers are helping to build our future. Discover how people use STEM skills to solve problems and innovate throughout history. With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.

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How to Win at Nintendo by 6583808|Jeff Rovin book cover

πŸ“˜ How to Win at Nintendo
 by Jeff Rovin

This book is a guide to 30 Nintendo Entertainment System (NES) games. It describes each game, the story, character's abilities, how the game is scored and things to avoid. It gives beginner and advanced strategies, as well as help at various difficult points in the game. Occasionally passwords to more advanced levels are also presented. Each game is rated according to its Challenge, Graphics, and Sound, using A+ to F grade ratings. It is the first book in his series of ten 'How to Win at' series. It was proceeded by his book 'The Complete Guide to Conquering Video Games' from 1982. This series would later be followed by his 'Gamemaster' series, and a later series also called "How to Win at", but written by Hank Schlesinger, with no connection to this series by Rovin, except that it was also published by St. Martin's Press. A 'Expanded Edition' was released six months later, with ten new chapters added on at the end, and two short sections of updates.

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The ultimate unofficial guide to Robloxing by 11885443|Christina Majaski book cover

πŸ“˜ The ultimate unofficial guide to Robloxing

Provides a comprehensive guide to the Roblox gaming platform, discussing such topics as installation, security, creating 3-D worlds, avatar customization, and how to earn and use Robux.

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The art of video games by 11465755|Chris Melissinos book cover

πŸ“˜ The art of video games

"The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning, with the introduction of the Magnavox Odyssey in 1972, countless individuals became enthralled by a new world opened before them, one in which they could control and create, as well as interact and play. Even in their rudimentary form, video games held forth a potential and promise that inspired a generation of developers, programmers, and gamers to pursue visions of ever more sophisticated interactive worlds. As a testament to the game industry's stunning evolution, and to its cultural impact worldwide, the Smithsonian American Art Museum and curator Chris Melissinos conceived the 2012 exhibition The Art of Video Games. Along with a team of game developers, designers, and journalists, Melissinos selected an initial group of 240 games in four different genres to represent the best of the game world. Selection criteria included visual effects, creative use of technologies, and how world events and popular culture influenced the games. The Art of Video Games offers a revealing look into the history of the game industry, from the early days of Pac-Man and Space Invaders to the vastly more complicated contemporary epics such as BioShock and Uncharted. Melissinos examines each of the eighty winning entries, with stories and comments on their development, innovation, and relevance to the game world's overall growth. Visual images, composed by Patrick O'Rourke, are all drawn directly from the games themselves, and speak to the evolution of games as an artistic medium, both technologically and creatively"--

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Game on! 2016 by 6690289|Scholastic book cover

πŸ“˜ Game on! 2016
 by Scholastic

A vibrant, fact‑packed guide for kids 8‑16 that showcases high‑resolution images and artwork from popular video games, complete with records, statistics, and fascinating trivia about some of the most iconic games.

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Some Other Similar Books

Console Wars: Sega, Nintendo, and the Battle That Defined a Generation by Blake J. Harris
The Ultimate History of Video Games: From Pong to PokΓ©mon and Beyond by Steven L. Kent
Game Over: How Nintendo Conquered the World by Roland Kelts
Super Mario: How Nintendo Conquered America by Jeff Ryan
Player #1: How Video Games Are Making Big Changes in the World by Scott Steinberg
Power-Up: How Japanese Video Games Gave the World an Extra Life by Chris Kohler
Replay: The History of Video Games by Scott Rogers
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier
Vintage Games: An Insider Look at the History of Video Gaming by Bill Loguidice & Matt Barton

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