Books like Introduction to game design, prototyping, and development by Jeremy Gibson


This hands-on guide covers both game development and design, and both Unity and C#. Written by an instructor who helped pioneer America's #1 university game development program at USC, this guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions.
First publish date: 2015
Subjects: Design, Computer games, Development, Programming, Application software
Authors: Jeremy Gibson
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Introduction to game design, prototyping, and development by Jeremy Gibson

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Books similar to Introduction to game design, prototyping, and development (12 similar books)

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Some Other Similar Books

The Art of Game Design: A Book of Lenses by Jesse Schell
Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman
Designing Games: A Guide to Engineering Experiences by Tynan Ray and Jesse Schell
Game Mechanics: Advanced Game Design by Ernest Adams and Joris Dormans
Unity 3D Game Development by Example by Samartha S. and Alan Thorn

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