Books like Fundamentals of Game Design by Ernest Adams


First publish date: 2006
Genre: Technology & Computing/Programming
Authors: Ernest Adams
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Fundamentals of Game Design by Ernest Adams

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Books similar to Fundamentals of Game Design (12 similar books)

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πŸ“˜ Theory of Fun for Game Design

Explores the nature of fun in games, why some games succeed while others falter, and how game design intersects with culture, psychology, and social responsibility.

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πŸ“˜ Andrew Rollings and Ernest Adams on game design


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πŸ“˜ Game design workshop

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design β€” the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

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πŸ“˜ Introduction to Game Development (Game Development Series)


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πŸ“˜ Fundamentals of Game Design (3rd Edition)


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πŸ“˜ Game Development Essentials


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πŸ“˜ The Game design reader

A curated collection of 32 seminal essays that explore game design, analysis, and criticism, serving as a classroom companion and professional reference.

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πŸ“˜ Game Ai Pro 360


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πŸ“˜ The game narrative toolbox


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πŸ“˜ Game Mechanics


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πŸ“˜ Holistic Game Development with Unity 3e


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πŸ“˜ Art and Science of Game Design


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Some Other Similar Books

The Art of Game Design: A Book of Lenses by Jesse Schell
Rules of Play: Game Design Fundamentals by Katie Salen, Eric Zimmerman
Game Design Theory: A New Philosophy for Understanding Games by Keith Burgun
Introduction to Game Design by Rachel Kowert
The Game Design Reader: A Rules of Play Anthology by Katie Salen, Eric Zimmerman
The Indie Game Developer Handbook by Richard Hill-Whittall
Game Mechanics: Advanced Game Design by Ernest Adams, Morgan McGrew

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