Books like Fantasy freaks and gaming geeks by Ethan Gilsdorf


First publish date: 2008
Authors: Ethan Gilsdorf
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Fantasy freaks and gaming geeks by Ethan Gilsdorf

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Books similar to Fantasy freaks and gaming geeks (10 similar books)

In Real Life by 4269578|Cory Doctorow book cover

πŸ“˜ In Real Life

Teen gamer Anda navigates friendship, ethics, and global inequality when her virtual ally turns out to be a poor Chinese gold farmer, exploring the blurred line between online play and real‑world livelihoods.

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Reality Is Broken by 11262637|Jane McGonigal book cover

πŸ“˜ Reality Is Broken

Jane McGonigal explains how computer games can be used to solve real‑world problems and improve global well‑being, drawing on her research that gamers are skillful problem solvers and collaborators.

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The Ultimate History of Video Games by 6930026|Steven L. Kent book cover

πŸ“˜ The Ultimate History of Video Games

This book is a history of the Video Game Industry, from types of electronic entertainment that were available before video games, to the improvements up until the year 2001. It begins with a look at the origins of Pinball, and other novelty games, then on to games that were played on giant computers, and then finally to the invention of the Video game, and the growth of the industry. Each section has many quotes from people involved with the creation, design, or field of video games. At the center of the book is a 18 pages of of black and white photos of the various people and events mentioned. It also details the video game influences of video games into the cultures of the world, from movies to cereal boxes and toys. This book was originally released in the year 2000 under the title "The First Quarter: A 25-Year History of Video Games," without Chapter 30, the 'Time Line', and the "Index". Two editions almost identical, except the name of the publisher are known to exist. In these the publisher, on the Title-Copyright page, the spine and reverse cover of the book, have different names while the rest of the book is identical, including the same ISBN.

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Fun Inc by 11161315|Tom Chatfield book cover

πŸ“˜ Fun Inc

Explores how the video‑gaming industry reshapes culture, economics, and social interactions, debunking myths about gender, violence, and youth, and showing its impact on governments, the military, and global modeling efforts.

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games by 775806|Ryomen Sukune book cover

πŸ“˜ games


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Game feel by 9493740|Steve Swink book cover

πŸ“˜ Game feel


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Youth Online by 7157786|Angela Thomas book cover

πŸ“˜ Youth Online


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Exodus to the Virtual World by 6964478|Edward Castronova book cover

πŸ“˜ Exodus to the Virtual World


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The cult of the amateur by 6968320|Andrew Keen book cover

πŸ“˜ The cult of the amateur

Entrepreneur Andrew Keen warns of what he sees as a narcissistic and cancerous culture developing with the invent of Web 2.0, whereby professionals are put out of business and the value of the media that we consume drops immensely.

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Massively Multiplayer Online Role-Playing Games by 11979580|Richard V. Kelly book cover

πŸ“˜ Massively Multiplayer Online Role-Playing Games


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Some Other Similar Books

Wonderlands: My Life in Design by Nate Duggan
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier
Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal
The Geek's Guide to Unrequited Love by Sarah Kuhn
Super Mario: How Nintendo Conquered America by Jeff Ryan
A Theory of Fun for Game Design by Raph Koster
Game Over: How Nintendo Conquered The World by Stewart Cheifet
The Art of Game Design: A Book of Lenses by Jesse Schell

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