Books like Making Videogames by Duncan Harris


First publish date: 2021
Authors: Duncan Harris
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Making Videogames by Duncan Harris

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Books similar to Making Videogames (7 similar books)

Game Programming Patterns by 11857642|Robert Nystrom book cover

πŸ“˜ Game Programming Patterns


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Game design workshop by 4570864|Tracy Fullerton book cover

πŸ“˜ Game design workshop

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design β€” the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

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How to Talk about Videogames by 4732617|Ian Bogost book cover

πŸ“˜ How to Talk about Videogames
 by Ian Bogost


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Fundamentals of Game Design by 4759169|Ernest Adams book cover

πŸ“˜ Fundamentals of Game Design


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How to do things with videogames by 4732617|Ian Bogost book cover

πŸ“˜ How to do things with videogames
 by Ian Bogost

A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation. In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games' progress today and promise for the future.

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Understanding video games by 10057261|Simon Egenfeldt-Nielsen book cover

πŸ“˜ Understanding video games


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The Game design reader by 7544218|Katie Salen book cover

πŸ“˜ The Game design reader

A curated collection of 32 seminal essays that explore game design, analysis, and criticism, serving as a classroom companion and professional reference.

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Some Other Similar Books

The Art of Video Game Design by Chris Crawford
Video Game Design by Brenda Brathwaite and Ian Schreiber
Video Game Design and Mobile Development by Greg Nixon
The Game Developer's Dictionary by Scott Rogers
Introduction to Game Design by Jesse Schell

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