Books like Game Wizards by Jon Peterson


First publish date: 2021
Authors: Jon Peterson
★ ★ ★ ★ ★ 5.0 (1 community ratings)

Game Wizards by Jon Peterson

How are these books recommended?

The books recommended for Game Wizards by Jon Peterson are shaped by reader interaction. Votes on how closely books relate, user ratings, and community comments all help refine these recommendations and highlight books readers genuinely find similar in theme, ideas, and overall reading experience.


Have you read any of these books?
Your votes, ratings, and comments help improve recommendations and make it easier for other readers to discover books they’ll enjoy.

Books similar to Game Wizards (10 similar books)

Reality Is Broken by 11262637|Jane McGonigal book cover

📘 Reality Is Broken

Jane McGonigal explains how computer games can be used to solve real‑world problems and improve global well‑being, drawing on her research that gamers are skillful problem solvers and collaborators.

★★★★★★★★★★ 3.3 (3 ratings)
Similar? ✓ Yes 0 ✗ No 0
Blood, sweat, and pixels by 11874845|Jason Schreier book cover

📘 Blood, sweat, and pixels

A behind‑the‑scenes look at how blockbuster titles like Uncharted 4, Halo Wars, and Destiny are crafted, exploring the hurdles and demands that shape their design.

★★★★★★★★★★ 4.3 (3 ratings)
Similar? ✓ Yes 0 ✗ No 0
Games wizards play by 6673892|Diane Duane book cover

📘 Games wizards play

Nita and Kit enter a galaxy‑wide wizard competition, testing their powers and growing as young wizards.

★★★★★★★★★★ 4.0 (1 rating)
Similar? ✓ Yes 0 ✗ No 0
Of Dice and Men by 11664205|David M. Ewalt book cover

📘 Of Dice and Men

A fascinating and personal look at Dungeons & Dragons that “tracks D&D’s turbulent rice, fall, and survival, from its heyday in the 1980s…to the twenty-first century” (The Wall Street Journal). Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player. In *Of Dice and Men*, David Ewalt describes the development of Dungeons & Dragons from the game’s origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s lasting impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences, “writing about the world of fantasy role-playing junkies with intelligence, dexterity, and even wisdom” (Ken Jennings). An enticing blend of history, journalism, narrative, and memoir, *Of Dice and Men* sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

★★★★★★★★★★ 3.0 (1 rating)
Similar? ✓ Yes 0 ✗ No 0
The Ultimate History of Video Games by 6930026|Steven L. Kent book cover

📘 The Ultimate History of Video Games

This book is a history of the Video Game Industry, from types of electronic entertainment that were available before video games, to the improvements up until the year 2001. It begins with a look at the origins of Pinball, and other novelty games, then on to games that were played on giant computers, and then finally to the invention of the Video game, and the growth of the industry. Each section has many quotes from people involved with the creation, design, or field of video games. At the center of the book is a 18 pages of of black and white photos of the various people and events mentioned. It also details the video game influences of video games into the cultures of the world, from movies to cereal boxes and toys. This book was originally released in the year 2000 under the title "The First Quarter: A 25-Year History of Video Games," without Chapter 30, the 'Time Line', and the "Index". Two editions almost identical, except the name of the publisher are known to exist. In these the publisher, on the Title-Copyright page, the spine and reverse cover of the book, have different names while the rest of the book is identical, including the same ISBN.

★★★★★★★★★★ 3.0 (1 rating)
Similar? ✓ Yes 0 ✗ No 0
The game of wizards by 9294347|Charles Poncé book cover

📘 The game of wizards


★★★★★★★★★★ 4.0 (1 rating)
Similar? ✓ Yes 0 ✗ No 0
Playing at the World by 6160484|Jon Peterson book cover

📘 Playing at the World


★★★★★★★★★★ 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0
Wizards of the game by 6746340|David Lubar book cover

📘 Wizards of the game

Eighth‑grader Mercer tries to boost his school’s fundraiser by hosting a fantasy‑role‑playing convention, but his enthusiasm brings four reality‑bound wizards who need his help returning to their world.

★★★★★★★★★★ 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0
Heroic Worlds by 13205013|Lawrence Schick book cover

📘 Heroic Worlds

*Heroic Worlds* is the essential reference for the player and collector, both novice and experienced, of role-playing games.

★★★★★★★★★★ 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0
Gaming as culture by 11414815|J. Patrick Williams book cover

📘 Gaming as culture

"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.

★★★★★★★★★★ 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0

Some Other Similar Books

Dungeons & Dragons and the History of Modern Gaming by Jon Peterson
Powering Silicon Valley by Valerie R. L. Sheppard
The Art of Game Design: A Book of Lenses by Jesse Schell
Dungeons & Dragons and the Imagination by Ben Riggs
Designers & Dragons: The ‘70s by Shannon Appelcline
The Rules of Play by Katie Salen and Eric Zimmerman
Tabletop: Analog Game Design by Greg Schreiber
The Black Box by Markus Montola and Jaakko Stenros
Role-Playing Game Studies by Paul Cardwell and David R. Shaffer
The Monster Makers by Nick Kyme

Have a similar book in mind? Let others know!

Please login to submit books!