Books like Pac-Man by John D. Mulliken


This is a hints, tips, and strategy book for the arcade game "Pac-Man". There are illustrated map/charts to show the player where to go in certain patterns of the maze, as well as, details on the items, and ghosts listed as "Gremlins". It has tips on using the tunnels. Along with it's pattern maps, it also describes a modified versions of the game known as the 'Special Chip' versions. The book originally cost $1.95.
First publish date: 1982
Authors: John D. Mulliken
★ ★ ★ ★ ★ 5.0 (1 community ratings)

Pac-Man by John D. Mulliken

How are these books recommended?

The books recommended for Pac-Man by John D. Mulliken are shaped by reader interaction. Votes on how closely books relate, user ratings, and community comments all help refine these recommendations and highlight books readers genuinely find similar in theme, ideas, and overall reading experience.


Have you read any of these books?
Your votes, ratings, and comments help improve recommendations and make it easier for other readers to discover books they’ll enjoy.

Books similar to Pac-Man (4 similar books)

The Ultimate History of Video Games by 6930026|Steven L. Kent book cover

πŸ“˜ The Ultimate History of Video Games

This book is a history of the Video Game Industry, from types of electronic entertainment that were available before video games, to the improvements up until the year 2001. It begins with a look at the origins of Pinball, and other novelty games, then on to games that were played on giant computers, and then finally to the invention of the Video game, and the growth of the industry. Each section has many quotes from people involved with the creation, design, or field of video games. At the center of the book is a 18 pages of of black and white photos of the various people and events mentioned. It also details the video game influences of video games into the cultures of the world, from movies to cereal boxes and toys. This book was originally released in the year 2000 under the title "The First Quarter: A 25-Year History of Video Games," without Chapter 30, the 'Time Line', and the "Index". Two editions almost identical, except the name of the publisher are known to exist. In these the publisher, on the Title-Copyright page, the spine and reverse cover of the book, have different names while the rest of the book is identical, including the same ISBN.

β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 3.0 (1 rating)
Similar? ✓ Yes 0 ✗ No 0
Game Design by 7034782|Marc Saltzman book cover

πŸ“˜ Game Design

A practical guide for aspiring and established video game professionals, covering design, programming, support, and industry careers.

β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0
Scoring Big at Pac Man by 13185264|Craig Kubey book cover

πŸ“˜ Scoring Big at Pac Man

This is a tips, hints, and strategy book to the arcade video game, "Pac-Man." It has three pages of screen illustration mapping out three different routes through the mazes the reader can use. The first half has strategies for the arcade version, while the second half details the home Atari Video Computer System (VCS) version. The final section of the book is a quiz on the information mentioned in the book. It is a staple bound paperback.

β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0
Mastering Pac-Man by 12075389|Ken Uston book cover

πŸ“˜ Mastering Pac-Man
 by Ken Uston

A practical guide for mastering Pac‑Man and its related titles, offering maze‑mapping, score‑maximizing strategies, and coverage of arcade, console, and portable versions including Ms.β€―Pac‑Man and Atari releases.

β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜… 0.0 (0 ratings)
Similar? ✓ Yes 0 ✗ No 0

Some Other Similar Books

Console Wars: Sega, Nintendo, and the Battle That Defined a Generation by Blake J. Harris
Super Mario: How Nintendo Conquered America by Jeff Ryan
The Ultimate History of Video Games: From Pong to PokΓ©mon and Beyond by Steven L. Kent
Power-Up: How Yamaha Sparked the Electric Revolution by John D. Mulliken
Game Over: How Nintendo Conquered The World by Dave Parnes
Arcade Fever: The Fan Revolution by John Sellers
Tetris: The Games People Play by Box Brown
Playing to Win: How Strategy Really Works by David Sirlin
The Art of Video Game Design by Chris Crawford
Vintage Games: An Insider Look at the History of Grand Theft Auto, Doom, Pac-Man, and More by Bill Loguidice and Matt Barton

Have a similar book in mind? Let others know!

Please login to submit books!